Alissia Bocarro

Digital Illustrator & Creator

Hello!

My name is Alissia, and I'm currently studying Computation Arts & Computer Science at Concordia University. I am a video game artist with a passion for storytelling through visual media.


Illustration

Game Development


Witching in the Woods

Witching in the Woods is a cozy 2D puzzle platformer in which you must revive and wither plants to make your way through the forest as you look for special ingredients requested by the townsfolk.This prototype was created in March-April 2024 in Unity.

Blackhole Salvage

Blackhole Salvage is a sci-fi sidescrolling platformer in which the player travels through abandoned spaceships searching for valuable loot before they fall prey to the endless vaccuum of the black hole. To get around, the player has the power to create gravitational fields to slingshot themselves across the ship!This project was created during Ubisoft's Gamelab Competition (January - April 2023) in a team of eight students. It was made in Unity3D. I was the lead artist and painted most of the environment assets.

Arcana Apotheca

Arcana Apotheca is an alchemy shop management game which teaches players stoichiometry. The player is a mage who prepares special chemical ingredients for customers to use in their magic potions. To satisfy an order, the player must identify compounds, balance reactions, and mix solutions to produce the desired product.This game was created with Edutech Interactive at Universite de Montreal from October 2023 - March 2024.


Secrets of the Nile

Secrets of the Nile is a time travel puzzle game. As an architect exploring an ancient Egyptian temple, you will need to use the magical ponds scattered throughout the temple to travel between ancient and modern times, modifying past and present alike to solve puzzles which grant rare artifacts revealing the secrets of Ancient Egypt.This game was created in Unity3D for the Montreal Game Jam hosted by ETS (April 28-30 2023). I worked in a team of four, and I created all of the art and UI assets.Secrets of the Nile won Best Gameplay and were runners-up for the Jury's Pick.

Ocean's Whisper

Ocean's Whisper is an artistic game experience where you play as Luna the manta ray, exploring the underwater world beyond your home reef for the first time. Discover the Kelp Forest, the Ancient Cave, and the Violet Glade as you experience the ocean's cycle from life, to death, to rebirth.
This game was created in Unreal Engine 5 for a 3D project-based course from September to December 2024. I worked in a team of 3 people. I created 2D and 3D assets for two of the four zones in the game.


3D Models


Fractured Forest

An immersive 3D environment piece depicting a broken forest in stasis. Created in Blender, March 2025.

Cactus Character

This stylized cactus character was sculpted in Blender, then painted in Substance Painter, in October 2023.

Luna the Manta Ray

This stylized manta ray character was created for Ocean's Whisper in September 2024.

Animation

The Challenge (EPIC: The Musical Animatic)

Not Sorry For Loving You (EPIC: The Musical Animatic)

The Time Dive (EPIC: The Musical Animatic)