2D/3D Artist

My name is Alissia, and I am a 2D/3D video game artist and generalist with a passion for storytelling through my projects. Feel free to reach out if you like my work!
Daughters of Ruin is a sapphic tactical RPG where you lead a band of rebels and witches against the oppressive chains of a holy empire. Wield forbidden magic, spark scandalous romances, and reclaim a history the world tried to erase.This is a vertical slice of a much larger game that I am co-developing with MissMystie. I am the primary artist for the game, which involves creating character, environment, and UI assets, from concept art to finished assets that I integrate in the engine.
Blackhole Salvage is a sci-fi sidescrolling platformer in which the player travels through abandoned spaceships searching for valuable loot before they fall prey to the endless vaccuum of the black hole. To get around, the player has the power to create gravitational fields to slingshot themselves across the ship!This project was created during Ubisoft's Gamelab Competition (January - April 2023) in a team of eight students. It was made in Unity3D. I was the lead artist and painted and integrated the environment assets.
Arcana Apotheca is an alchemy shop management game which teaches players stoichiometry. The player is a mage who prepares special chemical ingredients for customers to use in their magic potions. To satisfy an order, the player must identify compounds, balance reactions, and mix solutions to produce the desired product.I was the primary artist on the project, in a team with a programmer and a sound designer. I designed the character and created backgrounds for the game. I also designed and animated the user interface, including a scrapbook-style main menu.This game was created with Edutech Interactive at Université de Montreal from October 2023 - March 2024.
Recipe for Friendship is a cooking-themed platformer where you play as two rival chefs who are forced to work together to find the recipe to reverse their kitchen disaster!This game was created in Unity for the GAMERella gamejam in November 2025. I was the 2D environment and UI artist.
Victorian Office
A game-ready Victorian office created in Unreal Engine 5 and Blender, with texturing done in Substance Painter. This project was created during Phase 2 of the GAMERella mentorship (January - April 2026), and I was mentored by Nodi Ray!
Wizard Tower
A 3D model of a wizard's tower created in Blender, Substance Painter and Unreal Engine 5. This project was created for Phase 1 of the GAMERella mentorship program with mentoring from Sean Giampetro.
Client Work
Feed the Machine
An educational tabletop card game about learning to work ethically with AI. I was the primary illustrator for this project, and I worked in a team with 2 designers and writers.
Outlawyer
An upcoming visual novel set in Purgatory during World War 1. Take the role of Ned Kelly, former Australian outlaw turned lawyer, and the fallen angel Azazel, his partner and apprentice, as you help save souls from eternal damnation, while uncovering a mystery of biblical proportions!I am the background artist for this project.Note: My backgrounds were not a part of the demo of the game and are not displayed yet on the Steam page. They will be included in the game's final release!